Let’s go! It’s time again for another update to see how things are going with The Opposite 12th Hour | TO12H. The background process continues and I’ve been working on background art for scenes five and one.
Scene five is comprised of a series of exterior shots of Vincent’s house. All of the final timing has been mapped out, and camera moves and character placeholders have been added to the final edit.
TO12H scene 5 episode 001 | ECD closeup background art
A Swirling Vortex Portal – The Opposite 12th Hour | TO12H
Another session of Creative Drive is ready for viewing. In this session watch as I work on creating elemental animation of the vortex portal, created (fbf) frame by frame for the first episode of The Opposite 12th Hour | TO12H. The box turn and box tilt were created and rigged and animated using bone dials. I thought the creation process definitely came out looking really good, have a watch if you’d like. Until next time. -bryan
Growth and trying something new. I had made a mention in the previous post about the Intro Theme + Clip for The Opposite 12th Hour, but if you’ve haven’t watched it, it’ll only take a minute and let me know what you think.
The process and overall timeline, ended up working out well. I know personally the clip runs a bit short but to get out when I wanted, I had to compromise. I think it works fine as an actual sampling of things to come.
Over on Instagram I have been adding additional content and I will continue to post behind the scenes, and the continuing production photos and video over there. I want to go into the archive and see what sort of storyboard footage I can pull together.
This is HUGE. It has finally happened, the long promised and vaguely seen glimpses of The Opposite 12th Hour has finally arrived in it’s animated form. I am very excited, this was a lot of work to get to this point and here we are. There are not just one, but two version of the Intro + clip. Yes there are indeed two versions of TO12H goodness, and both are as equally as delicious.
The Opposite 12th Hour – Intro Theme + Clip
The opening theme takes a look into the characters and locations that are nestled inside of the world of Preston Hill where The Opposite 12th Hour takes place. We meet Vincent who pulls a box and unravels. Then there’s Sam his friend, and we have our ghost named Elisabeth who inhabits Vincent’s house, once her house. There’s old man Lou who is not fond of kids or Vincent. Then we have location set pieces of Vincent’s house and Sam’s house and offsite locations left in disrepair.
The clip “This Is Horrible” features Nikola (Vincent’s dad) and Uri a small-mini, mini-small unicorn with a compulsive need to stay fueled on the nectar of donuts and other sweets. As we venture into attic, we find Nikola working on flavors for his hot sauces, sweet sauces and barbeque sauces. But the current batch of sauce seems to be rubbish and that is why this is horrible.
Please enjoy the Intro Theme + Clip “This Is Horrible” featuring Nikola and Uri from the scene up in the attic.
The Opposite 12th Hour – Intro Theme + Clip (side by side)
Side by side is basically just that, it is a side by side comparison to the animatic. The animatic was all drawn my hand and cut apart and reassembled in the edit. Some shots have varied but for most part this is the blue print I follow as I create the animation. As can be seen in the Animatic is very to little detail, just a slice of an idea and then populating that idea to a full vision is a long process and trying to find a style for that vision took time and realizing that the white space needed a world to be drawn was a far underestimated journey in itself.
Okay, I know it’s been a long time since the last update. There’s been a lot of things to catch up on, and I will definitely say that this process has been all consuming. And well, there’s things to show. Below are Images from the Intro and the attic scene. We have Elisabeth on a swing, Vincent and the minimizer, old man Lou at home, Uri and the donut, he loves those things and last but not least we have Nikola up in the attic.
Elisabeth on a swing, swinging.
Vincent and the minimizer. It’s time for a snack.
Old man Lou at home.
Nikola up in the attic.
Uri loves donuts.
Let’s see what else there is to be shown. There’s a behind the scenes Creative Drive VOD so you can take a look at that, it’s a walkthrough video of how I go through the background coloring process.
Well, hello, hello, hello… The saga continues on this journey of TO12H | The Opposite 12th Hour. Catching up on what’s what, well, I’ve finished music production for the intro so that’s progress. Finding the right tone ended up being a process of it’s own, but in the end I got something that fits. Scene 7 has been tightened in the edit to give it better pacing, the edit doesn’t differ much from the initial cut, but it definitely helps. I had also gone back through the animatic and recreated the camera cuts and focal lengths in 3D and then based my sketches after those cuts, same idea if you’re sketching from Still Life.
TO12H – Attic! COLOR – INK – 3D
So what’s happening now? Currently I’m still on backgrounds, sketching, redrawing and inking and I’ve continued with those at a steady pace for the first episode (Egg Chicken Dragon.) Those backgrounds include the second half of scene 7 that is the attic as well exterior shots for sequence 5 and they’re coming together nicely.
Now back to the show. I’ve been up in the attic working on things, I’ve been inking lines, crafting the tone of the color palette and setting up all of the shots for the upper most part of the house. There’s an image below to get a look into the attic. I still have a lot left to do, but I’ve also gotten a lot done. Currently all of the backgrounds have been finalized for the opening 27 shots for the 30 second intro sequence, I touched on that a bit before, there’s a theme song for TO12H | The Opposite 12th Hour. All of the opening shots are assembled with the parallaxing backgrounds and any of the additional animation i.e. elemental and environmental are complete. Then there’s also character animation that needs to get rigged and animated and plugged back into the final shots, so that should be fun.
TO12H | The Opposite 12th Hour – Nikola’s attic background art design
The attic sequence has turned into a lofty bit and I’ve been chipping away at it in two parts. The first half of the attic sequence is what I attend on releasing in a showcase piece with the intro animation that will establish the overall feel of the style, world, and characters.
Hello, once again. I’m back with another long awaited posting. As the up hill climb continues on The Opposite 12th Hour | TO12H I’ve been getting the intro into a good place to finish the remaining shots with the backgrounds and animation. I’ve also taken to the sky to map out a large portion of Preston Hill and it’s surrounding areas. So everything I had in my head has been sketched out with topography, I got a map. A lot of what needs to get finished is getting there, everything is looking good and moving forward.
Vincent’s house the aptly named Blurrium Estate – Sketch animatic, 3D mock up, final ink and color.
The next steps are to wrap up the 20 plus backgrounds for the intro and the preview scene, as well as getting all of the characters rigged and animated for both of the sequences. Then from there continue to get the rest of episode 001 Egg Chicken Dragon completed.
Things are moving along and a release is near for the opening theme of TO12H | The Opposite 12th Hour. I still have a few more background sections left to complete and then I’ll be jumping back into the character animations.
I’ve been spending a lot of time on these 27 shots and setting up all of the compositing for the final edit. I’ve tested out the motion for timing with temporary placeholders for the character builds and everything flows flawlessly. The checklist I’ve been chipping away at is under half of the 300+ items that need to be either corrected or created, so there’s progress.
Level up, I am very excited to debut TO12H unraveling the creative process let’s jump into where things are currently at. Showcasing all facets of creating animatics, character designs and rigging, 3D mockups that aid in the overall scale and design of backgrounds and the world building of TO12H there’s a lot to unpack.
For most of the characters they’re created witch different angle and rigged to a skeleton structure, and a few shots they’re combine with (fbf) frame by frame as Vincent when he leaves the the portal and the portal, the box flip and the pop-up Onioodles box are fbf. Backgrounds are drawn by hand and digitally painted and cut apart and then stitched back together and are then layered in the edit. As far as animation specifics I’m building the episode at 30 frames per second (fps) and I’m animating on ones, some shots vary on twos and ones it just depends on what feels right.