Level up, I am very excited to debut TO12H unraveling the creative process let’s jump into where things are currently at. Showcasing all facets of creating animatics, character designs and rigging, 3D mockups that aid in the overall scale and design of backgrounds and the world building of TO12H there’s a lot to unpack.
For most of the characters they’re created witch different angle and rigged to a skeleton structure, and a few shots they’re combine with (fbf) frame by frame as Vincent when he leaves the the portal and the portal, the box flip and the pop-up Onioodles box are fbf. Backgrounds are drawn by hand and digitally painted and cut apart and then stitched back together and are then layered in the edit. As far as animation specifics I’m building the episode at 30 frames per second (fps) and I’m animating on ones, some shots vary on twos and ones it just depends on what feels right.
The final put together shot of Vincent and Carl are produced in the animation software (moho) they’re audio is synced up and are put back together in the editing as well as additional tonal lighting for atmosphere.
So that’s it. Thanks for watching. More to come, until next time. -bryan
Characters appearing in order are Vincent, Sam, Elisabeth, Carl, box, the claw, Nikola (dad,) old man Lou, and the Onioodles pop-up box w/ portal.
There’s also two new releases over in the print collection for The Opposite 12th Hour and those are the Onioodles pop-up box and the one and only Uri Loves Donuts both prints can be found over in the items store.