Let’s see what was. Toys, comics, and an excellent buffalo chicken wrap, that was the Zolocon 2023 Halloween Show in a nutshell. I should prefaced a nut allergy warning. But Zolocon is a cool collectible show with a lot of cool items, from a lot of great vendors.
Next we had a interesting show in a Medical Museum that was the Lancaster Heritage Medical Museum for an Arts and Craft show, a first time show put on at the Museum and it was a fine show, saw some wood, a section for quack medicine and a tooth key. Medical history had some crude roots and quack medicine and then to where it is today and the Museum has a lot of interesting history to see.
Now to where things are currently, I’m wrapping up the last several of the backgrounds for the TO12H project. I’m also working on a few more designs for the Ink spill line. There’s more in the works. Until next time. -bryan
That’s a great question and one I’m still trying to figure out. Where are we going? It’s a simple answer and one that also has a lot of intricacies behind it.
I’ve taken the show on the road a few times now and the latest couple of events have been really exciting. I did a bigfoot convention in Elysburg, PA (Central PA Bigfoot and Cryptid Festival) that was really fun and the crowd of people coming and going throughout the day was huge. I debuted / launched an Urban Bigfoot shirt and pin. More to come on the Urban bigfoot animation in the near future.
There was also a last minute event, which was more or less a morning of decision to pack up and go and that was an anime convention (Natsukashii Con) and I had a lot of fun meeting people and other artists. I added a kiosk display to the setup to tweak the overall look of the 10×10 or whatever it ended up being, I had a lot space to fill.
I’m looking forward to getting out there some more and exhibiting what I’ve been working on and continue to work on. Keep an eye on social platforms @jabberstudios to stop by and say hello. -bryan
The Opposite 12th Hour | TO12H has been moving forward at a steady pace. I’ve been going through the edit and working on adding Foley and other SFX elements. I’ve also been adjusting pacing for the final edit on a few shots and locking in on camera positions for export to use in the final animation. All backgrounds are in the final coloring stage and it’s really exciting to watch playback and to see the progress that’s being made.
Beyond TO12H and sitting behind a desk, I’ve started to take the show on the road. A quick retrospective on the two conventions that have happened and that was Paracon and Lehigh Valley Comic Convention | LVCC. Paracon was a great experience and just being able to setup a table and exhibit and meeting people and having the opportunity to do something like that was incredible. Pennhurst State School and Hospital grounds is truly historic there’s history in those walls and throughout the campus.
The production process continues and so do the backgrounds. First off, scene 4 has been completed which was a big step to wrap up the exterior shots of old man Lou’s house. All of those shots have been inked, scanned, and cleaned and I’ve begun dropping in the color palette and piecing it together. I had two additional shots from the same scene and for whatever reason one of the last shots kept giving me problems with the angles, everything I tried just wasn’t producing the look that I needed. Instead of fighting resistance on an angle I was stuck at, I decided to go with another technique and I decided to print out the 3D model and copy over the reference image and draw in the details, problem solved.
TO12H background art is almost out of the weeds and that is awesome news. As of right now the current background count stands at fifteen pieces left for final pencil and or final ink for scenes two and four.
Scene 2 is a series of interior shots for Alterations Etc. and there are roughly twelve backgrounds that need to be finalized with cleaned pencil drawings and final inking. These shots are all highly detailed and are comprised of multiple layers of shop items and worn in objects to bring the setting to life.
Let’s go! It’s time again for another update to see how things are going with The Opposite 12th Hour | TO12H. The background process continues and I’ve been working on background art for scenes five and one.
Scene five is comprised of a series of exterior shots of Vincent’s house. All of the final timing has been mapped out, and camera moves and character placeholders have been added to the final edit.
Another session of Creative Drive is ready for viewing. In this session watch as I work on creating elemental animation of the vortex portal, created (fbf) frame by frame for the first episode of The Opposite 12th Hour | TO12H. The box turn and box tilt were created and rigged and animated using bone dials. I thought the creation process definitely came out looking really good, have a watch if you’d like. Until next time. -bryan
Growth and trying something new. I had made a mention in the previous post about the Intro Theme + Clip for The Opposite 12th Hour, but if you’ve haven’t watched it, it’ll only take a minute and let me know what you think.
The process and overall timeline, ended up working out well. I know personally the clip runs a bit short but to get out when I wanted, I had to compromise. I think it works fine as an actual sampling of things to come.
Over on Instagram I have been adding additional content and I will continue to post behind the scenes, and the continuing production photos and video over there. I want to go into the archive and see what sort of storyboard footage I can pull together.
This is HUGE. It has finally happened, the long promised and vaguely seen glimpses of The Opposite 12th Hour has finally arrived in it’s animated form. I am very excited, this was a lot of work to get to this point and here we are. There are not just one, but two version of the Intro + clip. Yes there are indeed two versions of TO12H goodness, and both are as equally as delicious.
The opening theme takes a look into the characters and locations that are nestled inside of the world of Preston Hill where The Opposite 12th Hour takes place. We meet Vincent who pulls a box and unravels. Then there’s Sam his friend, and we have our ghost named Elisabeth who inhabits Vincent’s house, once her house. There’s old man Lou who is not fond of kids or Vincent. Then we have location set pieces of Vincent’s house and Sam’s house and offsite locations left in disrepair.
The clip “This Is Horrible” features Nikola (Vincent’s dad) and Uri a small-mini, mini-small unicorn with a compulsive need to stay fueled on the nectar of donuts and other sweets. As we venture into attic, we find Nikola working on flavors for his hot sauces, sweet sauces and barbeque sauces. But the current batch of sauce seems to be rubbish and that is why this is horrible.
Please enjoy the Intro Theme + Clip “This Is Horrible” featuring Nikola and Uri from the scene up in the attic.
Side by side is basically just that, it is a side by side comparison to the animatic. The animatic was all drawn my hand and cut apart and reassembled in the edit. Some shots have varied but for most part this is the blue print I follow as I create the animation. As can be seen in the Animatic is very to little detail, just a slice of an idea and then populating that idea to a full vision is a long process and trying to find a style for that vision took time and realizing that the white space needed a world to be drawn was a far underestimated journey in itself.
Okay, I know it’s been a long time since the last update. There’s been a lot of things to catch up on, and I will definitely say that this process has been all consuming. And well, there’s things to show. Below are Images from the Intro and the attic scene. We have Elisabeth on a swing, Vincent and the minimizer, old man Lou at home, Uri and the donut, he loves those things and last but not least we have Nikola up in the attic.
Let’s see what else there is to be shown. There’s a behind the scenes Creative Drive VOD so you can take a look at that, it’s a walkthrough video of how I go through the background coloring process.