Another session of Creative Drive is ready for viewing. In this session watch as I work on creating elemental animation of the vortex portal, created (fbf) frame by frame for the first episode of The Opposite 12th Hour | TO12H. The box turn and box tilt were created and rigged and animated using bone dials. I thought the creation process definitely came out looking really good, have a watch if you’d like. Until next time. -bryan
Trying something new.
Growth and trying something new. I had made a mention in the previous post about the Intro Theme + Clip for The Opposite 12th Hour, but if you’ve haven’t watched it, it’ll only take a minute and let me know what you think.
The process and overall timeline, ended up working out well. I know personally the clip runs a bit short but to get out when I wanted, I had to compromise. I think it works fine as an actual sampling of things to come.
Over on Instagram I have been adding additional content and I will continue to post behind the scenes, and the continuing production photos and video over there. I want to go into the archive and see what sort of storyboard footage I can pull together.
Continue reading “Trying something new.”Creative Drive, Etsy and more…
Hello again. I am back with another update, this time it is about a new Creative Drive video. This Creative Drive looks into the breakdown and process that went into making the opening animation. I know the animation has been done for quite awhile, I just wanted to give some perspective on how it was made. So that’s what I did, have a watch I think it came looking fine.
Etsy? Yes indeed I have officially released the screen prints for The Opposite 12th Hour. The designs include the main logo graphic The Opposite 12th Hour, ECD | Egg Chicken Dragon, ULD | Uri Loves Donuts and the OPB | Onioodles Pop-up Box and there’s also a really cool TO12H acrylic pin over on the Etsy shop too, so check that out if you’d like. Setting up the Etsy shop has been something I’ve been looking forward to doing, if you like any of the items, the shirts are screen printed by hand by me. The pins were not made by me, but they were designed by me and so are the packing cards they are attached to.
One more thing of note is Instagram. I’m going to try and release more images and possibly some video over on the Instagram page. It definitely has been a very busy time and I think that is good. With this update I’d like to thank everyone who has seen The Opposite 12th Hour | TO12H Intro Theme + Clip “This is Horrible” and the other video of the side by side. Until next time. -bryan
TO12H | The Opposite 12th Hour Animation Progress Update
Okay, I know it’s been a long time since the last update. There’s been a lot of things to catch up on, and I will definitely say that this process has been all consuming. And well, there’s things to show. Below are Images from the Intro and the attic scene. We have Elisabeth on a swing, Vincent and the minimizer, old man Lou at home, Uri and the donut, he loves those things and last but not least we have Nikola up in the attic.





Let’s see what else there is to be shown. There’s a behind the scenes Creative Drive VOD so you can take a look at that, it’s a walkthrough video of how I go through the background coloring process.
Continue reading “TO12H | The Opposite 12th Hour Animation Progress Update”Still Up in the Attic!
Well, hello, hello, hello… The saga continues on this journey of TO12H | The Opposite 12th Hour. Catching up on what’s what, well, I’ve finished music production for the intro so that’s progress. Finding the right tone ended up being a process of it’s own, but in the end I got something that fits. Scene 7 has been tightened in the edit to give it better pacing, the edit doesn’t differ much from the initial cut, but it definitely helps. I had also gone back through the animatic and recreated the camera cuts and focal lengths in 3D and then based my sketches after those cuts, same idea if you’re sketching from Still Life.

So what’s happening now? Currently I’m still on backgrounds, sketching, redrawing and inking and I’ve continued with those at a steady pace for the first episode (Egg Chicken Dragon.) Those backgrounds include the second half of scene 7 that is the attic as well exterior shots for sequence 5 and they’re coming together nicely.
Continue reading “Still Up in the Attic!”Up in the Attic.
Now back to the show. I’ve been up in the attic working on things, I’ve been inking lines, crafting the tone of the color palette and setting up all of the shots for the upper most part of the house. There’s an image below to get a look into the attic. I still have a lot left to do, but I’ve also gotten a lot done. Currently all of the backgrounds have been finalized for the opening 27 shots for the 30 second intro sequence, I touched on that a bit before, there’s a theme song for TO12H | The Opposite 12th Hour. All of the opening shots are assembled with the parallaxing backgrounds and any of the additional animation i.e. elemental and environmental are complete. Then there’s also character animation that needs to get rigged and animated and plugged back into the final shots, so that should be fun.

The attic sequence has turned into a lofty bit and I’ve been chipping away at it in two parts. The first half of the attic sequence is what I attend on releasing in a showcase piece with the intro animation that will establish the overall feel of the style, world, and characters.
Continue reading “Up in the Attic.”Climbing Up Hill!
Hello, once again. I’m back with another long awaited posting. As the up hill climb continues on The Opposite 12th Hour | TO12H I’ve been getting the intro into a good place to finish the remaining shots with the backgrounds and animation. I’ve also taken to the sky to map out a large portion of Preston Hill and it’s surrounding areas. So everything I had in my head has been sketched out with topography, I got a map. A lot of what needs to get finished is getting there, everything is looking good and moving forward.

The next steps are to wrap up the 20 plus backgrounds for the intro and the preview scene, as well as getting all of the characters rigged and animated for both of the sequences. Then from there continue to get the rest of episode 001 Egg Chicken Dragon completed.
Continue reading “Climbing Up Hill!”Building it Up!
Things are moving along and a release is near for the opening theme of TO12H | The Opposite 12th Hour. I still have a few more background sections left to complete and then I’ll be jumping back into the character animations.
I’ve been spending a lot of time on these 27 shots and setting up all of the compositing for the final edit. I’ve tested out the motion for timing with temporary placeholders for the character builds and everything flows flawlessly. The checklist I’ve been chipping away at is under half of the 300+ items that need to be either corrected or created, so there’s progress.
Continue reading “Building it Up!”Catching Up with TO12H: Moving Pieces!

Let’s get caught up and see what’s good and how things are going within the world of TO12H | The Opposite 12th Hour. All of the pieces are being moved into place, there’s a lot of moving pieces. I’ve amassed all the backgrounds for the opening intro theme and I’m finalizing each one of them now and look amazing, the background process is a tedious process, but it’s worth it. I’m now on final clean up and coloring and placing them back into the edit for final animation.
Continue reading “Catching Up with TO12H: Moving Pieces!”LEVEL UP! The Opposite 12th Hour – First Look
Level up, I am very excited to debut TO12H unraveling the creative process let’s jump into where things are currently at. Showcasing all facets of creating animatics, character designs and rigging, 3D mockups that aid in the overall scale and design of backgrounds and the world building of TO12H there’s a lot to unpack.
For most of the characters they’re created witch different angle and rigged to a skeleton structure, and a few shots they’re combine with (fbf) frame by frame as Vincent when he leaves the the portal and the portal, the box flip and the pop-up Onioodles box are fbf. Backgrounds are drawn by hand and digitally painted and cut apart and then stitched back together and are then layered in the edit. As far as animation specifics I’m building the episode at 30 frames per second (fps) and I’m animating on ones, some shots vary on twos and ones it just depends on what feels right.
Continue reading “LEVEL UP! The Opposite 12th Hour – First Look”
