Quick Up Big Up!

The animation production process is a lengthy pool to swim in and it’s been a lot longer then I’ve planned on. I’ve been getting backgrounds complete for the intro theme and other sequences of the first episode which I’ve been scanning into the system and cleaning up.

I put together a simple build of Vincent’s house (crude render) in 3D and the one camera that I have setup can travel thru the 3 main levels of the house and it looks really amazing. It should be quite helpful for future reference it’s all good stuff.

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Quick Catch Up!

Still at it, it’s a process and I wanted to do a quick catch up on the progress. I’m still piecing together the backgrounds and working on the opening theme animation. I’ve blocked out a majority of final shots, which leaves me with pencil sketches and inking the line art at this point and then onto animation.

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The pile up!

A lot of trial and error. Things are going goo-ood. I’m trying to figure out a better way for a progress report, I’ll figure it out. I’m moving through the motions of production, a lot of production, if all goes well and stays the course episode 001 of TO12H should be ready end of March beginning of April.

So keep checking back. -bryan

Mega Up!

Mega mega up, The Opposite 12th Hour is moving along at a steady pace I’m currently reworking backgrounds, I’ll have some new stills and animated content releasing soon. I also wanted to give another up, another big up as to what the second project is. The second entry is that of the one and only Tito Broco: Professional Bath Bather, you can check out the title logo over on that page to gain some insight, until next time.

On a side note, as I’m still building my machine, I will be adding content on youtube and twitter as well as few other platforms. If you would kindly follow and subscribe, I’d appreciate it. – bryan

Big Up!!

How many big ups does it take to get to the middle of a Jabber Studios release the world may never know. With this update I would like to say there will be new content released for The Opposite 12th Hour within a few weeks. I’ve currently been working on character rigs and turnarounds, and I got to get a jump on backgrounds, I have a whole list of things to do. I’m a big fan of presentation, I suppose that’s why it’s taking so long to release things, but I’m trying.

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