Make Something Up.

A brief reflection so far on the stream and the sessions of Creative Drive. A few months had gone into planning and preparing the idea of producing a stream to create art and to do it live and now it’s happening.

All of the pieces were created and all of the tests had been run. The opening animation that plays after the starting soon visual took a month to produce. The name itself was in flux until I decided on Creative Drive. I sketched out a few images of the wordage and I settled on a design that I had inked, I scanned it, I made it digital and that’s the logo as it is now with both variations. I had worked on creating and producing each of the music tracks that have been incorporated with the holding screens, starting, pausing, stream over etc… Figuring out the cameras for the drawing table and how to get the OBS and the Deckboard app and all of those components to work. The swipe transitions and the overlays were created and a last minute decision to do rotating logos were added as well. I wanted something that would be very encompassing in quality and craft of both from a sound design and visual design approach to the entirety of the presentation.

Now there was a question I needed to the answer for myself and that was, what now? Are you sure you want to start streaming? Click yes. And there we go, that was it. That was the answer. The inner feeling of stage fright of performing and to begin with no material. Just go in and make something up. That’s what you do. Go do it.

So that’s what I did, I wanted to pursue all of the phases from the conception of the idea through the mundane and tedious moments of creation all the way to the final awe moments of completion of the art. Project BCM (Botanical Commandical Mechanical) is the the first project that is being created through these sessions. So far so good, stop by and take a Creative Drive. Until next time. -bryan

What Up Stream?

Things are continuing to move along at a steady pace, there’s new animation and new graphical overlays that are being designed and put into place. Clanging paperclips and sloshing water? That’s right I’ve been dabbling around in some Foley SFX to animated visual cues, it’s been fun coming up with sounds and using different techniques to add weight to the shots. Then on the other side of the sound gamut, I’ve been producing multiple music tracks that are going to be used for the new project. A new project? A question to answer another question. What up stream?

Jabber Studios | Creative Drive - Demo
Jabber Studios | Creative Drive on Twitch.tv/jabberstudios

That’s right, I’m getting a live stream ready to go and I invite you to join me as I take a “Creative Drive.” I’ve been looking forward to making this happen for some time and I think I got everything on the tech-side figured out and ready to go. It’s something new and something out of the old comfort zone. It’s going to be an ongoing process that will change and evolve as things tend to do, but you got to take a step before you begin a journey.

So that’s what’s been happening behind the curtain. There you be, there it goes and I’ll be seeing you soon. Head on over to the twitch channel and hit the follow button to get notifications of when I’m going live. Until next time. -bryan

Climbing Up Hill!

Hello, once again. I’m back with another long awaited posting. As the up hill climb continues on The Opposite 12th Hour | TO12H I’ve been getting the intro into a good place to finish the remaining shots with the backgrounds and animation. I’ve also taken to the sky to map out a large portion of Preston Hill and it’s surrounding areas. So everything I had in my head has been sketched out with topography, I got a map. A lot of what needs to get finished is getting there, everything is looking good and moving forward.

Vincent's House
Vincent’s house the aptly named Blurrium Estate – Sketch animatic, 3D mock up, final ink and color.

The next steps are to wrap up the 20 plus backgrounds for the intro and the preview scene, as well as getting all of the characters rigged and animated for both of the sequences. Then from there continue to get the rest of episode 001 Egg Chicken Dragon completed.

Continue reading “Climbing Up Hill!”

Building it Up!

Things are moving along and a release is near for the opening theme of TO12H | The Opposite 12th Hour. I still have a few more background sections left to complete and then I’ll be jumping back into the character animations.

I’ve been spending a lot of time on these 27 shots and setting up all of the compositing for the final edit. I’ve tested out the motion for timing with temporary placeholders for the character builds and everything flows flawlessly. The checklist I’ve been chipping away at is under half of the 300+ items that need to be either corrected or created, so there’s progress.

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Catching Up with TO12H: Moving Pieces!

Lou's House Intro Comparison
Background art design – old man Lou’s house

Let’s get caught up and see what’s good and how things are going within the world of TO12H | The Opposite 12th Hour. All of the pieces are being moved into place, there’s a lot of moving pieces. I’ve amassed all the backgrounds for the opening intro theme and I’m finalizing each one of them now and look amazing, the background process is a tedious process, but it’s worth it. I’m now on final clean up and coloring and placing them back into the edit for final animation.

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LEVEL UP! The Opposite 12th Hour – First Look

Level up, I am very excited to debut TO12H unraveling the creative process let’s jump into where things are currently at. Showcasing all facets of creating animatics, character designs and rigging, 3D mockups that aid in the overall scale and design of backgrounds and the world building of TO12H there’s a lot to unpack.

For most of the characters they’re created witch different angle and rigged to a skeleton structure, and a few shots they’re combine with (fbf) frame by frame as Vincent when he leaves the the portal and the portal, the box flip and the pop-up Onioodles box are fbf. Backgrounds are drawn by hand and digitally painted and cut apart and then stitched back together and are then layered in the edit. As far as animation specifics I’m building the episode at 30 frames per second (fps) and I’m animating on ones, some shots vary on twos and ones it just depends on what feels right.

Continue reading “LEVEL UP! The Opposite 12th Hour – First Look”

Quick Up Big Up!

The animation production process is a lengthy pool to swim in and it’s been a lot longer then I’ve planned on. I’ve been getting backgrounds complete for the intro theme and other sequences of the first episode which I’ve been scanning into the system and cleaning up.

I put together a simple build of Vincent’s house (crude render) in 3D and the one camera that I have setup can travel thru the 3 main levels of the house and it looks really amazing. It should be quite helpful for future reference it’s all good stuff.

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Quick Catch Up!

Still at it, it’s a process and I wanted to do a quick catch up on the progress. I’m still piecing together the backgrounds and working on the opening theme animation. I’ve blocked out a majority of final shots, which leaves me with pencil sketches and inking the line art at this point and then onto animation.

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The pile up!

A lot of trial and error. Things are going goo-ood. I’m trying to figure out a better way for a progress report, I’ll figure it out. I’m moving through the motions of production, a lot of production, if all goes well and stays the course episode 001 of TO12H should be ready end of March beginning of April.

So keep checking back. -bryan