Climbing Up Hill!

Hello, once again. I’m back with another long awaited posting. As the up hill climb continues on The Opposite 12th Hour | TO12H I’ve been getting the intro into a good place to finish the remaining shots with the backgrounds and animation. I’ve also taken to the sky to map out a large portion of Preston Hill and it’s surrounding areas. So everything I had in my head has been sketched out with topography, I got a map. A lot of what needs to get finished is getting there, everything is looking good and moving forward.

Vincent's House
Vincent’s house the aptly named Blurrium Estate – Sketch animatic, 3D mock up, final ink and color.

The next steps are to wrap up the 20 plus backgrounds for the intro and the preview scene, as well as getting all of the characters rigged and animated for both of the sequences. Then from there continue to get the rest of episode 001 Egg Chicken Dragon completed.

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Building it Up!

Things are moving along and a release is near for the opening theme of TO12H | The Opposite 12th Hour. I still have a few more background sections left to complete and then I’ll be jumping back into the character animations.

I’ve been spending a lot of time on these 27 shots and setting up all of the compositing for the final edit. I’ve tested out the motion for timing with temporary placeholders for the character builds and everything flows flawlessly. The checklist I’ve been chipping away at is under half of the 300+ items that need to be either corrected or created, so there’s progress.

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LEVEL UP! The Opposite 12th Hour – First Look

Level up, I am very excited to debut TO12H unraveling the creative process let’s jump into where things are currently at. Showcasing all facets of creating animatics, character designs and rigging, 3D mockups that aid in the overall scale and design of backgrounds and the world building of TO12H there’s a lot to unpack.

For most of the characters they’re created witch different angle and rigged to a skeleton structure, and a few shots they’re combine with (fbf) frame by frame as Vincent when he leaves the the portal and the portal, the box flip and the pop-up Onioodles box are fbf. Backgrounds are drawn by hand and digitally painted and cut apart and then stitched back together and are then layered in the edit. As far as animation specifics I’m building the episode at 30 frames per second (fps) and I’m animating on ones, some shots vary on twos and ones it just depends on what feels right.

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